| We are getting
closer and closer to 1.1. Jader is hunting bugs in the engine to help
Gonzo with a new planet tutorial. It will be quite a complete tutorial
that will show you step by step how to use Jade to render a full
planet. This is an early screenshot:
I´m aware it looks more like a hedgedog right now ;) But it will get prettier with some effects and shaders that are coming.
Meeshoo
continues with his Collada work, and he has being able to import
information to the engine from Collada, and now is working in the
animation part (importing the Collada data and then playing the
animations correctly).
The JadEd team has finished most of the
core services of JadEd (plugin services, messaging services, undo/redo
services,...). They are now going to start wrapping the engine so JadEd
can talk to Jade and preparing the UI to work with Jade. They have
being a little out during this last days, but they are back to work.
And
myself I have finished the VFS once for all and uploaded to the main
code. The VFS and the Storage Packager tool are now functional and
working. The next step is to replace the JPath class for the VFS class
to handle file requests. This change will be a little more heavy than
expected in the end because I plan to change another thing also.
Usually, when people get to try Jade for the first time, the "strange"
directory structure we use gives them some problems to setup the engine
and start using it.
So, as I have to change the JPath class (the
one that was in charge of this feature also), I'm going to change how
the engine starts up: you'll be able to define paths for files in the
configuration.xml file, so it will be way easier to start playing with
the engine and change resource locations (no need to compile anymore).
After
this is ended, I´ll write two different tutorials, once about how the
VFS internals (more oriented to understand how it works, how to extend
it,...) and another about using the VFS.
And not much more,
there are some interesting threads in the boards that maybe you should
read if you haven´t done it: Jade GUI, DX10 vx XNA,... Check them,
because they are the ones that will decide where Jade will be headed in
the future.
Have a nice x-mas! |