Moving towards Jade 1.1
Today the Jade Team announced the new features that will come with Jade 1.1. The new features are:
-
Jade binary format: it will be able to load and save a full scene
(scenegraph, meshobjects, meshes, materials, physics & animation).
-
Collada converter: it will be able to convert collada exported scenes
into Jade binary format with all the information needed to build a Jade
scene. It will be a tool for the engine.
- Animation system: it will support morphing and skeletal animation.
-
Virtual file system: it will be able to load files from real paths and
virtual paths (storage files). It will come with a tool to create
storage files.
- Input: buffered input and action based input (through scripting or another solution, not clear yet).
I
must admit I´m very happy with the new features that are coming to the
engine, as most people seems to want animation and importing/exporting
facilities (and with a good reason, the engine is much less usable
without them). Also, a lot of minor improvements are coming for all
parts of the engine: refactoring, comenting, editing,... To be truth,
with 1.1 I really hope more people will start considering Jade for
their own game development needs using .NET.
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