Moving towards Jade 1.1

Today the Jade Team announced the new features that will come with Jade 1.1. The new features are:

- Jade binary format: it will be able to load and save a full scene (scenegraph, meshobjects, meshes, materials, physics & animation).
- Collada converter: it will be able to convert collada exported scenes into Jade binary format with all the information needed to build a Jade scene. It will be a tool for the engine.
- Animation system: it will support morphing and skeletal animation.
- Virtual file system: it will be able to load files from real paths and virtual paths (storage files). It will come with a tool to create storage files.
- Input: buffered input and action based input (through scripting or another solution, not clear yet).

I must admit I´m very happy with the new features that are coming to the engine, as most people seems to want animation and importing/exporting facilities (and with a good reason, the engine is much less usable without them). Also, a lot of minor improvements are coming for all parts of the engine: refactoring, comenting, editing,... To be truth, with 1.1 I really hope more people will start considering Jade for their own game development needs using .NET.

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