XNA: Skeletal Bone Animation & Skinning with Collada models article

Benjamin Nitschke has posted a fantastic XNA tutorial about skeletal bone animation and skinning using Collada models, which allow  for complex animations exported as XML that DirectX .X files can't handle.

XNA Goblin demo 

As I haven't read all yet (it's quite large :), I'll leave you with the video showcasing what the demo does:

BTW, Jad Engine 1.1 (which is going to be released in few days) it's going to not only support Collada files, but use them as primary models. Here you can see other new features it has.

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