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Amazing (and weird) game engines plus POVRay

Looks like people is going mad lately, and if you don't think so, check this three examples and think again ;) Voxelstein 3D Our all-time classic FPS, having lots of excellent engine remakes , gets an interesting twist with voxel technology. Although...

Text Mode Demos: Amazing!

Some fo you may know what the demoscene is (if not, learn about it ;) If you do, you've probably seen lots of amazing demos and cool 3D stuff (maybe even you've seen .kkrieger , a 96KB shoter with Doom 3-like quality ;) But one thing I had read...
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Gamefest 2007 presentations fully available

After some delays we finally can download the full archive of presentations from the XNA Gamefest 2007 Microsoft event. There are a lot of them, covering all aspects of XBox 360, Windows and XNA development, so you should start downloading them right...
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Metroid remake with voxel technology

While reading a Gamasutra article about open world games , I've found something fantastic: A Metroid remake done with voxel technology . Voxel (from volumetric pixel ) is about representing a 2D grid in 3D, by elevating each element of the grid (each...

Blog Day 2007

I almost forgot that today is the 3rd Blog Day ! Here are 5 blogs (well, two of them are more than just a blog) that I read about game development: - CodePixel : In spanish. Fantastic source for 3D and game development resources. Lots of info and papers...
Posted by Kartones | 1 comment(s)

Modelling buildings with Google Sketchup

I've been playing with Sketchup since before Google buyed it, but I haven't done anything great. I want to make my future house floorplan in 3D, but as usual time is precious, so I'm always delaying it. Anyway, for those wanting to transform...

Double Dispatch in JADE 2.0

I've started looking in depth current JADE 2.0 code (it's being massively re-done from scratch, with even a custom .NET DirectX Wrapper), so I'm going to post more frecuently about it's development. I'm still learning how what's...

Upgrading my home machine network

It's time to spend some money and upgrade my home machines! As I love playing games and watching movies, I've bought a new gaming PC (a real monster). Also, I'm getting a new laptop for development (including JADE and XNA development ;) and...
Posted by Kartones | with no comments

XNA Particle System sources uploaded

Just a small post. Vicente and I have finished commenting the code of our small XNA Particle Engine we built for the UPSAM speech we gave about XNA and the content pipeline . The code is not "production quality" and some minor things should...
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Developing an XNA Particle System [UPDATED]

Today my friend Vicente and I gave a small speech at the UPSAM about XNA . Precisely, we presented a small particle engine done into a GameComponent, to acomplish some goals: Showing how clean and easy is to use GameComponents (actually we use one Camera...
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The Gameboy Power

Thought the GameBoy Color was not so much? What about this tech-demo of a Resident Evil conversion? Thought the GameBoy Advance was dead with Nintendo DS appearance? What would you say after watching this other tech-demo of Resident Evil 2 running under...
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XNA & XNA Game Studio Express 1.0 Refresh

Yesterday I finally installed XNA Game Studio under Vista... and today comes the 1.0 Refresh. Someone did it on purpose :D Anyway, here it is (at last), Windows Vista fully supported, 3D Audio and sharing of binaries (currently just between developers...

Doing some PR about Jade

Yesterday I officially came back to Jad Engine as an active developer. Vicente and I had a meeting with the other developers and they discussed about what the future 1.2 release will have. Although it is early to talk about that, the 1.1 is actually in...
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GDC2007: Fantastic XNA news!

Today's been the "XNA day" at the GDC 2007 , and as expected there are a lot of fantastic news: Next revision of XNA will feature things like Windows Vista Support (at last!), XACT 3D (3D audio!), bitmap fonts, volume textures, icons for the games and...
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XNA: Skeletal Bone Animation & Skinning with Collada models article

Benjamin Nitschke has posted a fantastic XNA tutorial about skeletal bone animation and skinning using Collada models, which allow for complex animations exported as XML that DirectX .X files can't handle. As I haven't read all yet (it's quite large ...
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