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API Documentation made easy

It's been quite some time since I last used Continuous Integration servers and components, including reference (API/SDK like) documentation tools. But today at work, while fixing some warnings about incorrectly formed code comments (" /// "...

.NET Compact Framework: GMail Contacts Importer

Yesterday I finished toying with PocketOutlook and GMail CSV export option. Now I've got (at last) my GMail contacts clean and tidy, and imported into my phone. I did a small application that reads a CSV file (you must export your contact list in...

Double Dispatch in JADE 2.0

I've started looking in depth current JADE 2.0 code (it's being massively re-done from scratch, with even a custom .NET DirectX Wrapper), so I'm going to post more frecuently about it's development. I'm still learning how what's...

We were short for time and there were other interesting features to consider

Today I was building a mock of an ASP.NET Web Service for my current project, and I had some problems reading XML with spanish characters ('ñ' for example). I tried changing the <globalization> tag of the Web.Config to use an international...
Posted by Kartones | 1 comment(s)
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Community Server 2007: Creating Kartones.Net custom spam rules

One thing I like about development, is that sometimes, if something doesn't work as expected, you can create your own solution. As we're still having spam problems , I've downloaded, installed and looked into the Community Server 2007 SDK...

XNA Particle System sources uploaded

Just a small post. Vicente and I have finished commenting the code of our small XNA Particle Engine we built for the UPSAM speech we gave about XNA and the content pipeline . The code is not "production quality" and some minor things should...
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Quick tips for developing under Windows Vista

Now that I'm having quite a lot of development (and fighting with the OS) under Vista, here you are some quick tips that will help you a lot to develop efficiently with Visual Studio 2005. Navigate to C:\Program Files\Microsoft Visual Studio 8\Common7...

Developing an XNA Particle System [UPDATED]

Today my friend Vicente and I gave a small speech at the UPSAM about XNA . Precisely, we presented a small particle engine done into a GameComponent, to acomplish some goals: Showing how clean and easy is to use GameComponents (actually we use one Camera...
Posted by Kartones | 6 comment(s)
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XNA & XNA Game Studio Express 1.0 Refresh

Yesterday I finally installed XNA Game Studio under Vista... and today comes the 1.0 Refresh. Someone did it on purpose :D Anyway, here it is (at last), Windows Vista fully supported, 3D Audio and sharing of binaries (currently just between developers...

Loading resources from an external assembly

Loading resources from a resource file helps a lot. But loading them from an external assembly is a lot more helpful, because you can update the content without having to recompile the entire solution, just the resources assembly. This is an easy way...
Posted by Kartones | with no comments
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Doing some PR about Jade

Yesterday I officially came back to Jad Engine as an active developer. Vicente and I had a meeting with the other developers and they discussed about what the future 1.2 release will have. Although it is early to talk about that, the 1.1 is actually in...
Posted by Kartones | with no comments

Tools: SnippetCompiler

While having fun with numbers (I need to read my RSS on a daily basis, I had hundreds pending) I tested some C# code snippets under SnippetCompiler , which is a tool that enables you to write code in C# or VB.NET and compile it without opening Visual...
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