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Tweaking the Crysis SinglePlayer PC demo

Now that the so expected Crysis SP demo is available , I've already finished it but, until the game cames out, I'll replay and fine-tune it as much as possible. Being one of the big "Vista & DirectX 10" showcases, I was eager to...

Gamefest 2007 presentations fully available

After some delays we finally can download the full archive of presentations from the XNA Gamefest 2007 Microsoft event. There are a lot of them, covering all aspects of XBox 360, Windows and XNA development, so you should start downloading them right...
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An excellent article about Windows Vista

I've finished reading an interesting article about Windows Vista , interesting because is oriented for technical people (IT, developers and advanced users). It's the first article of three that will be published, but gives a good overview of some of the...
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Doing some PR about Jade

Yesterday I officially came back to Jad Engine as an active developer. Vicente and I had a meeting with the other developers and they discussed about what the future 1.2 release will have. Although it is early to talk about that, the 1.1 is actually in...
Posted by Kartones | with no comments

XNA Creators Club Online

The online community site for XNA Creators Club is finally online ! Apart from the content that will be available for the premium club members, the website contains this for everyone who registers: Tutorials and video tutorials Some samples, like skinning...
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Slides and sources of my Managed DirectX and XNA speeches uploaded

I've uploaded to the Downloads section all the speeches I've given about Managed DirectX and XNA. I hope to increase the number soon ;)
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XNA: Skeletal Bone Animation & Skinning with Collada models article

Benjamin Nitschke has posted a fantastic XNA tutorial about skeletal bone animation and skinning using Collada models, which allow for complex animations exported as XML that DirectX .X files can't handle. As I haven't read all yet (it's quite large ...

NVidia releases new compiler and OpenGL specifications

NVidia has just released CUDA, a new special compiler that has C extensions to program the GPU. This allows a high-level direct programming of the GPU, using it almost as a coprocessor. The approach is different from ATI's CTM (which provides a low-level...
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The Vista gaming experience

Lately, with the public launch of Windows Vista, there are some bluffs about the new operating system. I'm going to focus on one: The " Vista is quite bad for gaming ", aka " NVidia on Vista sucks ". Benchmarks are benchmarks , so it's true that Vista...
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Game Developer Magazine january 2007 issue

For anyone interested in game development, Game Developer Magazine is maybe the best printed (and digital) publication avaliable. I would subscribe myself to it if I had enough time for game development, but not having it, I have to think about it. Anyway...
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DirectX SDK February 2007

The February 2007 SDK version of DirectX is available for download . Almost all the changes are new or improved support for 64-bit architectures and Windows Vista, and it still has some issues with XACT.
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DirectX SDK October 2006 Available

After a small delay, finally it's here . Just be careful that it's not supported by XNA right now. It has some new features, improvements (in XACT, XInput, shader compilers...), but the most important feature is that Managed DirectX 2.0 has been...
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Back at Madrid CodeCamp 2006

I'm working on one thing, and that thing it its...a speech for Madrid CodeCamp 2006 (28/29th of October). Once again, ilitia will colaborate with four speeches, of which I'll be doing one about XNA , with my pal Vicente, administrator and project...
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