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Amazing (and weird) game engines plus POVRay

Looks like people is going mad lately, and if you don't think so, check this three examples and think again ;) Voxelstein 3D Our all-time classic FPS, having lots of excellent engine remakes , gets an interesting twist with voxel technology. Although...

Reading pending RSS feeds... Game development related

Today I'm finishing reading the latest pending RSS feeds, and found some interesting game development related posts/articles. Here they are just in case you wanna read something about game dev today: Raph Koster's "do levels suck?" ...

Metroid remake with voxel technology

While reading a Gamasutra article about open world games , I've found something fantastic: A Metroid remake done with voxel technology . Voxel (from volumetric pixel ) is about representing a 2D grid in 3D, by elevating each element of the grid (each...

Designing a game: My first steps

Among other 20.000 things, I'm creating a game design document for an online videogame (that's why I posted about adapting boardgames earlier this month). Not having done others before, I'm learning a lot of things. First one is that you may...
Posted by Kartones | with no comments

Blog Day 2007

I almost forgot that today is the 3rd Blog Day ! Here are 5 blogs (well, two of them are more than just a blog) that I read about game development: - CodePixel : In spanish. Fantastic source for 3D and game development resources. Lots of info and papers...
Posted by Kartones | 1 comment(s)

Double Dispatch in JADE 2.0

I've started looking in depth current JADE 2.0 code (it's being massively re-done from scratch, with even a custom .NET DirectX Wrapper), so I'm going to post more frecuently about it's development. I'm still learning how what's...

XNA Particle System sources uploaded

Just a small post. Vicente and I have finished commenting the code of our small XNA Particle Engine we built for the UPSAM speech we gave about XNA and the content pipeline . The code is not "production quality" and some minor things should...
Posted by Kartones | 3 comment(s)
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Developing an XNA Particle System [UPDATED]

Today my friend Vicente and I gave a small speech at the UPSAM about XNA . Precisely, we presented a small particle engine done into a GameComponent, to acomplish some goals: Showing how clean and easy is to use GameComponents (actually we use one Camera...
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The Gameboy Power

Thought the GameBoy Color was not so much? What about this tech-demo of a Resident Evil conversion? Thought the GameBoy Advance was dead with Nintendo DS appearance? What would you say after watching this other tech-demo of Resident Evil 2 running under...
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XNA & XNA Game Studio Express 1.0 Refresh

Yesterday I finally installed XNA Game Studio under Vista... and today comes the 1.0 Refresh. Someone did it on purpose :D Anyway, here it is (at last), Windows Vista fully supported, 3D Audio and sharing of binaries (currently just between developers...

Doing some PR about Jade

Yesterday I officially came back to Jad Engine as an active developer. Vicente and I had a meeting with the other developers and they discussed about what the future 1.2 release will have. Although it is early to talk about that, the 1.1 is actually in...
Posted by Kartones | with no comments

Game Developer Magazine january 2007 issue

For anyone interested in game development, Game Developer Magazine is maybe the best printed (and digital) publication avaliable. I would subscribe myself to it if I had enough time for game development, but not having it, I have to think about it. Anyway...
Posted by Kartones | 2 comment(s)
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Commercial game engines

Last Friday I was talking with some friends about gaming while having some beers (computers aren't a usual chatting subject, but sometimes we "get geek"), and we ended talking a bit about how complex a videogame engine is right now (by thinking about...
Posted by Kartones | 1 comment(s)
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Gaming development related news

Wow, seems the gaming dev. community is quite active. There's lots of interesting things: A german group is making an XNA port of ScummVM! This means that if they succeed all Creator's Club subscribers could play their LucasArts marvelous graphic...
Posted by Kartones | with no comments