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Windows Live Agents: Structuring and Refactoring the code

In order to implement correctly structured code for a Windows Live Agent, we should remember that the /Shared folder exists and what its purpose is. If we want to access an RSS feed and display its contents, the data access code (at least) should be placed...

Reading pending RSS feeds... Game development related

Today I'm finishing reading the latest pending RSS feeds, and found some interesting game development related posts/articles. Here they are just in case you wanna read something about game dev today: Raph Koster's "do levels suck?" ...

Protecting from SQL Injection in ASP.NET

Today a small post that I had in mind since some time... a quick-list of how to fortify against SQL Injection (and some more general best practices). You can do some javascript, client-side validations to avoid postbacks, but rembember: never, ever trust...

Windows Live Agents: Structuring data into n-tiers

BuddyScript doesnt supports classes, but leaves you a certain degree of flexibility to at least structure the code in tiers. Today I'm a bit lazy to post code, so I'll just explain how we create our agents logic. First of all, we have a DAL folder...

5 Tips for increasing your game player base and fidelity

This 5 tips are very general, don't expect any magical formulae. They are based on my 5-year experience with the free spanish UO shard in which I help and do some administration tasks. Have a Website or at least a blog . Writing news, announcing new...
Posted by Kartones | with no comments

Double Dispatch in JADE 2.0

I've started looking in depth current JADE 2.0 code (it's being massively re-done from scratch, with even a custom .NET DirectX Wrapper), so I'm going to post more frecuently about it's development. I'm still learning how what's...

5 Things we can learn as developers from videogames

Yesterday, while travelling to work, I thought about what things PC videogames (almost) always do today that should be applied to general development. This are my five ones: Efficient and painless update system : Updates in MMORPGs are very common (both...

MS Patterns & Practices Performance Testing Guidance released

A new Patterns & Practices guide has been released. Covers performance testing, capacity plans, load testing, stress testing, test cases and testing under Visual Studio 2005. You can find the online guide at Codeplex .