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Getting up with XNA GS 2.0 [UPDATED]

Since last year's speech with Vicente (which was in may!), I've been very off from XNA . I have installed XNA GS 2.0 but still haven't played with it :/ But it is never too late, so I'm digging deep into both the new features ( networking...
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Incoming events

On the following months I'm having some movement, both assisting to events and/or participating in them: 22-24 February - <mind camp/> A special, closed event that will be held on Madrid over a complete weekend. One hint, the poster: 7 March...
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Reading pending RSS feeds... Game development related

Today I'm finishing reading the latest pending RSS feeds, and found some interesting game development related posts/articles. Here they are just in case you wanna read something about game dev today: Raph Koster's "do levels suck?" ...

Gamefest 2007 presentations fully available

After some delays we finally can download the full archive of presentations from the XNA Gamefest 2007 Microsoft event. There are a lot of them, covering all aspects of XBox 360, Windows and XNA development, so you should start downloading them right...
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Upgrading my home machine network

It's time to spend some money and upgrade my home machines! As I love playing games and watching movies, I've bought a new gaming PC (a real monster). Also, I'm getting a new laptop for development (including JADE and XNA development ;) and...
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XNA Particle System sources uploaded

Just a small post. Vicente and I have finished commenting the code of our small XNA Particle Engine we built for the UPSAM speech we gave about XNA and the content pipeline . The code is not "production quality" and some minor things should...
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Developing an XNA Particle System [UPDATED]

Today my friend Vicente and I gave a small speech at the UPSAM about XNA . Precisely, we presented a small particle engine done into a GameComponent, to acomplish some goals: Showing how clean and easy is to use GameComponents (actually we use one Camera...
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XNA & XNA Game Studio Express 1.0 Refresh

Yesterday I finally installed XNA Game Studio under Vista... and today comes the 1.0 Refresh. Someone did it on purpose :D Anyway, here it is (at last), Windows Vista fully supported, 3D Audio and sharing of binaries (currently just between developers...

An excellent article about Windows Vista

I've finished reading an interesting article about Windows Vista , interesting because is oriented for technical people (IT, developers and advanced users). It's the first article of three that will be published, but gives a good overview of some of the...
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GDC2007: Fantastic XNA news!

Today's been the "XNA day" at the GDC 2007 , and as expected there are a lot of fantastic news: Next revision of XNA will feature things like Windows Vista Support (at last!), XACT 3D (3D audio!), bitmap fonts, volume textures, icons for the games and...
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XNA Creators Club Online

The online community site for XNA Creators Club is finally online ! Apart from the content that will be available for the premium club members, the website contains this for everyone who registers: Tutorials and video tutorials Some samples, like skinning...
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Slides and sources of my Managed DirectX and XNA speeches uploaded

I've uploaded to the Downloads section all the speeches I've given about Managed DirectX and XNA. I hope to increase the number soon ;)
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XNA: Skeletal Bone Animation & Skinning with Collada models article

Benjamin Nitschke has posted a fantastic XNA tutorial about skeletal bone animation and skinning using Collada models, which allow for complex animations exported as XML that DirectX .X files can't handle. As I haven't read all yet (it's quite large ...

Dream.Build.Play Competition launched!

A Warm-Up challenge has been posted to the Dream.Build.Play competition website. Contestants have to build a game based on the Spacewar starter kit (although you can use your own code from scratch, it must be related to it). Using Torque X toolset is...
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Dream.Build.Play - XNA Competition

What's this? try www.dreambuildplay.com Want a bit more of info? Read what Dave Mitchell wrote about it Those are the things I hate not having enough time for :_(
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