In 2011 I found some "mouth proof" from an ex Games Workshop sculptor about Warcraft being originally a computer version of Warhammer Fantasy.

This week, reading the Retro Gamer Magazine issue 111, I would more proof, this time from the other side.

Starting at page 86, there is an interview with Patrick Wyatt about the making of the first Warcraft videogame. Patrick was an ex-Blizzard designer and coder, so we're not talking about gossip but words from one of the game creators.

As the text fragment is in english no translation is needed, so read it for yourselves:

Making of Warcraft article excerpt

So that more or less settles the "legend" as confirmed. To what extent influenced or why the license was not used we will probably never know, but at least it is not fake.

Risk Legacy logo

Today some friends and I had a gaming session of Risk Legacy, and we fought our 7th battle. Lasting for almost 3 hours was a long one, but counting that it's been the first one in quite some months is logic.

You can check the battle log if you wish, but be advised that the level of spoilers has increased a lot even in screenshots. Do not read it if you want to keep the suspense about how the game develops and what the packs contain.

I love the game. It will be quite fun to play with what remains of the world after the 15 first battles, but discovering the "future", screwing up your friends (and they screwing you up too in vengeance) and modifying the world results in intense and quite unique battle experiences.

Posted 10 February 13 by | 1 comment(s)
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Comic cover

I recently got two second hand comics, one of them being Fire & Honour, which narrates the adventures of the Cadian 71st Imperial Guard company fighting against the Tau in a planet where the Governor is a traitor (allied with the Tau).

The drawings are quite nice, very well colored and vibrant (despite depicting scenes of war and battle). Here what fails is not the drawing skills but the writing skills. The texts are typical hard-ass soldier speeches, cocky comments and drill sargeant orders, all around a weak, plain and obvious story which doesn't even tries to make itself interesting.

Nice for reading once but much better to grab a Black Library book if you want a good plot.

I am pretty happy because I've done two things this weekend.

First, I built an spreadsheet with all my Citadel paints, their equivalent with the new GW color names/chart, which ones are semi-dry or almost-dry (to buy new ones next week) and to have some kind of general look of which paints I might need in the future and plan accordingly.

And second, I've been painting a few hours, with the following minis being the winners.

Here is the 5th edition box plastic Dreadnought, with some specific Dark Angels props and banners. I had it half-painted so it's been more of finally following my past schema and ideas. Nothing special to remark except that it has my first attempt at Dark Angel green highlighting. I need to practice more and the photo does not show it so much, but it looks better so from now on, at least one highlight layer will be in any DA scheme miniature.

Painted Dreadnought

I also had from last year a lot of necrons pending painting. As they were a gift from my girlfriend it is "critical enough" so I've started the task… and they are fairly easy and quick to paint, so here is the first one I finished:

Painted Necron

 

As I wanted to paint more necrons, I decided to start first with a small conversion I made months ago and I wanted to paint, a necron "specter" lord.
Apart from filling the gaps of the scythe, leaving plain the handle, a bit of green stuff to leave the hands more plain like necron ones and attaching a small "necron core" inside was not in need of more modding, so for once I built it a decent base.

WIP Necron lord

WIP Necron lord

As you can see it is not too complex, a bit of crappy "green lighting" inside, and playing with interlacing a mixture of greys with black washes until I like the cloak color. And the base is pending too, just the ruins have some color.
But I like how it really looks like a scary necron.

 

I have one more week of vacations so let's see if I can finish either a bunch of necrons or a few other minis. And I also need to work out how to improve room lighting for the photos, colors are not well captured.

Cyberpunk 2077 logo

CD Projekt RED, creators of The Witcher videogames (quite good RPGs that respect all the lore of the books) have just released a small trailer of their next game, Cyberpunk 2077 (+ wikipedia link, not much info yet, though).

From the trailer description:

Welcome to the year 2077.

The teaser shows how the Psycho Squad might acquire a new member.

The Psycho Squad specializes in combating "psychos" -- individuals who overuse implants and substances that boost or otherwise alter the human body.

There comes a point when they overdose on these innovations, and their bodies start to rebel against their biological body parts as well as all things organic around them. Simply put, they start killing people, who they now derisively call "meatbags."

When a psycho goes on the rampage, strange things can happen. There's carnage, and the psycho might be taken down by regular police, but they're not always able to get the job done.

When things spin out of control, they call in MAX-TAC (Maximum Force Tactical Division), popularly called the Psycho Squad.

 

And the cool trailer:


I can't wait for the game, Cyberpunk 2020 was my first approach to the futuristic cyborg setting (along with Blade Runner).

I actually have some miniatures painted from long long ago, a dozen characters depicting from gang members and private security mercs to policemen, hackers and executives:

Cyberpunk 2020 miniatures

Cyberpunk 2020 miniatures

 

Update: The teaser making of. Awesome level of detail...

 

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